Once he does this and you follow, the chase is nearly over. He'll continue to keep his distance, but once you're within close range of him, you can begin firing at him. A few bullets will take him down, and you can then get off of your bike and do any necessary additional damage to kill him if he's not already dead. With both bikers thereafter eliminated, the mission concludes.
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It connects several city sections. It connects central Algonquin Island with the other parts of town, which are named Bohan, Broker, and Dukes. Simply jump on one of the frequented lines and you will get where you need in a little while. When you sit in a subway car, you have two alternatives. You can sit next to a window and look out, or you can quickly skip the trip and you will get control over Niko again as soon as you leave at the next station.
The subway has two major routes:. The green and red line connects Algonquin, Dukes, and Broker. Thanks to extensions, the line runs as far as Francis International Airport, the most frequently used transportation hub. The airport is built on the most eastern point of the city, and the subway is used by tourists and workers to travel to Algonquin. When you find a place in the train for your baggage good luck!
A little bit further is Huntington Street, the last station in Dukes. If you think the walk around massive Middle Park will be too much for you, take a short walk north from here to Meadows Park. Its unusual shape and paved roads are ideal for running events, and it is also home to the well-known sight — the Monoglobe. If you are a normal tourist, visit the west coast of Dukes for the first view of skyscrapers and a gorgeous skyline. The first stop on Algonquin is Manganese East.
Get off here if you want to walk a little to Middle Park or into one of the many boutiques—this is their home. Further along the eastern shore is Quartz East. The train lumbers northward and stops in Vespucci Circus followed by the main stations of Frankfort High and Low. The entrance stairs bear a strong resemblance to their real-life counterparts, including the dark green metal design and distinctive globe entrance lamps.
The elevated lines are very similar to their real-life counterparts, except that they are noticeably wide. Each line has two tracks, but have a third middle trackway unoccupied, while the structures are wide enough to fit at least two additional tracks for an express service.
The subway trains consist of either two or three heavily graffitied cars and have black and white internal CCTV cameras which the player automatically views while on the train.
There will be three cars during the day, and two at night. There are no visible drivers on the trains, and trains cannot be commandeered by the player unless done so via game modifications. Like other games, trains will not stop for the player if they are on the tracks. It is possible that there were actual train conductors controlling the trains in the early beta of the game, theoretically allowing them to be stolen and operated by the player and disproving the fact that trains would run in a scripted method.
The model even has variations for clothes and accessories hats and glasses. There are also recordings for the unused model. There are exactly files. During one of these recordings, he says that he saw " a rat the size of a pitbull in the tunnels ".
The train conductor model also seems to have a slightly similar appearance to overweight LCPD officers. The train conductors have been scrapped and the developers textured the train's cab windows with black tint, but remains can be found in the train models too; a seat and dashboard in the driver's cab. These four lines serve all the boroughs of Liberty City, but do not serve the state of Alderney. It is possible that the Liberty City Subway may have shared the tracks with now defunct freight trains in the past, as well as having a completely different route possibly reserved for the freight trains.
There is an abandoned portion of an old railway in the west along Westminster and The Meat Quarter , runnin from the plaza of a new building blocked off by construction barricades through several buildings before splitting up.
One section runs into a garage in a building supporting the fact that it may have been used for freight , and the other leads to a broken-off edge forming a ramp. This stretch references the real-life High Line freight railway in New York City, which ran in the corresponding areas of Manhattan Meatpacking District, Greenwich Village, Chelsea, and Hell's Kitchen from the 30s to the 80s and in real life has become a park.
Several disused tracks and railcars also dot industrial areas in Alderney. These include two abandoned rail depots one that has been almost completely torn down , several sections of track mostly running through old alleyways , a section of track running by the old Sprunk Factory that splits up, with one side leading into a bricked up tunnel.
There is also a rail line running from a bricked up tunnel running from southern Alderney City through Normandy and Port Tudor , finally ending on an incline with several old pillars present on the other end suggesting a bridge or elevated line near northern Acter Industrial Park.
A section of this track also runs onto one of the piers in Port Tudor. This track is mostly intact, though several newer structures roads, buildings have been built over it. There also are two unused subway tunnels in the Algonquin side of the network that form connections between two other lines, but are not part of regular subway routes: These include the tunnel which connects North Park Station to West Park Station and one which connects West Park Station to Frankfort High Station.
Also, within the junction tunnel under Lancet, there are tracks that connect Easton Station to Manganese East Station. These tunnels would technically be used for alternative routes or for maintenance work, though there is no such in-game activity. Although, if the player attracts a 3 star Wanted Level and the vehicle is stopped by the police, a man will say:.
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