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Contents 1 Battle. Taking down the debris or mineral wall in front of the natural shortens the direct path to the enemy but weakens the defensive position.
Blackburn LE Created by: Insidioussc2 Ground and air distances between opponents is relatively short, but the Inhibitor Zone Generators may slow players down. Strong forward positions and risky high yield bases encourage aggressive play. Curious minds will try to control both Xel'Naga towers to prepare for incoming pressure. The more confined center opens up a bit once players destroy the destructible rocks.
Side areas are secluded, but can be used for powerful multi-pronged attacks. Hardwire LE Created by: Agaton A macro-map with rocks in the center that effectively narrows the possible ways to enter enemy territory.
Once the rocks are destroyed, the map becomes more dynamic. As the game moves on, the action is directed to a central valley, where player will have to wrestle for control of several late-game expansions. There are Inhibitor Zones next to the main bases to help defend against air harass and also on the ramps leading to the low ground and near the central path. Two players should defend the single wide entrance. Naturals have two chokes, splitting rush paths and expansion patterns.
Gold bases can be taken as the third for aggressive plays. The best solution to play a custom map is to publish it oneself if the map is not part of the top Too bad for the author, I hope this system will change.
Including the official maps Your downloaded maps can be found two different ways. OlafW OlafW 4 4 bronze badges. Cynerpinoy Cynerpinoy 11 1 1 bronze badge. Sign up or log in Sign up using Google. Sign up using Facebook. Sign up using Email and Password. Post as a guest Name. Email Required, but never shown. Screenshot of the Week. Submit your photo Hall of fame. Featured on Meta. Now live: A fully responsive profile.
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